MEGACON 2026 – Orlando, FL

Here’s my review in case you missed our live streams!

We recently attended MegaCon in Orlando, Florida, and it was exactly the kind of high-energy geek weekend I was hoping for—crowded, colorful, and full of nerd culture. That said, it wasn’t without a few logistical quirks that kept it from feeling perfectly polished. Here’s my honest take.

Arrival and parking were honestly the most frustrating part of the whole day. The signage felt vague, and it took longer than it should have to figure out where we were even allowed to park. Once we finally found a spot, it still didn’t feel especially safe—tight rows, poor lighting in some sections, and no clear guidance on where to go next. A little more visible direction from the venue would have gone a long way.Inside, the staff more than made up for the parking hassle. Several people we asked for directions were a little uninformed, but every single one of them was genuinely eager to help. If they didn’t know the answer, they immediately radioed or walked over to someone who did instead of just shrugging it off. That level of customer care actually stood out and turned potential annoyances into positive interactions.

The venue itself handled the massive crowd surprisingly well. Yes, it was packed (as expected for MegaCon), but it never felt chaotic. The aisles were wide enough to walk comfortably, and the overall flow let you see pretty much everything without too much trouble—until you hit the oddly placed booths.

My only real layout complaint was how some vendors had strangely shaped setups that jutted straight across the walkways. The natural “up the row, down the next” pattern got broken in several spots, forcing you to backtrack or weave around random corners just to make sure you didn’t miss anything. It wasn’t a deal-breaker, but it did make the floor plan feel a little disjointed.

Content-wise, the Artist Alley was fantastic—wall-to-wall with handmade crafts, one-of-a-kind art pieces, and genuinely unique items you won’t find anywhere else. That section felt like the heart of the con. The main exhibition hall, unfortunately, had way too much repetition: four separate fudge booths, at least six different tables loaded with replica weapons and Funko Pops, and a handful of vendors selling AI-generated art prints that felt a bit out of place among all the original work. It made parts of the floor feel a little same-y.

Still, none of that stopped us from having an absolute blast. The celebrity guests were plentiful, the photo ops and autograph lines moved efficiently, and the sheer variety of geeky merch, cosplays, and panels made it easy to lose track of time. We left with full bags, great memories, and already talking about coming back next year.

MegaCon Orlando gets a solid 8/10 from me. The parking and occasional layout hiccups are worth noting, but the staff’s helpful attitude and the overwhelming fun of the event more than balance them out. If you’re a nerd or geek at heart, it’s absolutely worth the trip.

NEO-VEGAS NEWS FROM IMG!

Welcome to the Indie Media Group (IMG) screamsheet for Neo-Vegas!

Jack in right here for our latest screamsheet drop – straight from the glowing guts of the Strip.

We slice through the static and bring you the raw feed on everything that matters:
bleeding-edge Fashion, rigged Casinos, blood-soaked Crime, and the straight-up savage Fun that keeps this chrome jungle pulsing after dark.

Continue reading “NEO-VEGAS NEWS FROM IMG!”

WELCOME TO NEO-VEGAS

In the grim neon-drenched sprawl of Neo-Vegas, the old Strip has been swallowed by megacorp overlords, chrome-plated facades, and endless holographic ads promising escape from the dust-choked badlands outside. Every bet is tracked, every win feeds the corps, and the house almost always wins—unless you’ve got luck on your side, the right deck or the nerve to burn it all down. Chrome up, choom. The neon never sleeps.

“What happens in Neo-Vegas… usually ends up on a bootleg BD sold in Night City for half price.” -Kid the Fixer

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Selling Your Screamsheet to the Highest Bidder

We’ve been encountering a little bit of a screamsheet Renaissance lately. I love this because it aligns with my proclivities as a vigilante graphic designer. Plus, the screamsheet is one of those perfect little background elements of the big-c Cyberpunk setting.

Whether you’ve read the one your GM’s using to convey story hooks, or gazed in awe of the shit-hot new Rayfield in the copy Kirk hands you in 2077’s Streetkid origin path. If there’s a Media in your Crew, they may even sell an exaggerated version of your gigs to your local rag. Either way, screamsheets are always there.

Not too long ago, GMRUNSGAME gave you a perfect guide on how to make your own, peep that bad boy right HERE. And of course I posted a copy of Black Wall, which is the perfect screamsheet for characters who love UFOs and Bigfoots. We make a lot of focus on the content, but I know at least for me while I was laying out Black Wall something was missing.

Open a magazine, right now. Interspersed with the articles you claim to be the real reason you bought it, what do you see?

Ads.

Everywhere and anywhere. From the time of Randolph Hearst to Shane Smith, in perpetuity, advertising is the backbone of media. The medium is the message, and the message is that you need dick pills.

What we have for you here is nothing less than a cornucopia of ads to spice up your next scream sheet. From full-pagers to banner toppers, and a lot more in between. We’ve even added a few in for those who may set their games in places other than NC.

Black Wall – A Screamsheet for your Third Eye

In the back corner of the screamsheet stand, it calls to you. Past the sports almanacs and thinly veiled ads for hot tech wearing the desiccated hides of legitimate publications. Tucked between End Times Digest and 2600 Magazine. Black Wall, the home of the unexplainable. You grab a copy, some cheap ciggies, and a 4-pack of Tonus, the Soviet made Smash knockoff that costs half as much and is banned in 33 states.

The pirate station you get from Toronto’s playing a non-stop marathon of The Pink Opaque. And this month’s Black Wall has an interview with a woman in Omaha who claims she married the angel Moroni, and knows where the Golden Plates are buried. You’re not gonna sleep for days.

Black Wall is a quarterly screamsheet that you’ll probably find amidst the chaos of your Netrunner’s command center. They know the Truth is Out There, half their bandwidth is going towards SETI, and now you want to know more about the relationship between the Annunaki messengers and President Kress.

Adventure Seed #1 – Creating the best Scream Sheets!

Scream sheet created by GMRUNSGAME

When I created this scream sheet to use in one of my games, I tried to make it as flexible as possible. Lets take a look at how it could play out depending on the type of game your running or playing.

Option 1

Save the Exec’s!

A client contacts your group, the article is true choom! The Vorn’s embezzled assets, falsifying records in the process. Your client was the benefactor (a rival corp? a Rockerboy?) and now “The Sheriffs” an elite NCPD group have caught their scent. Get to the Vorn’s, and get them the hell out of Night City!

Option 2

Find the Scum!

Officed R.Mendez is book smart, they have tracked the Vorms to Old Japantown but the Combat Zone’s been to hot since someone calling themselves the Great Bozo united several of the waring clans. Head to Japantown and ask around. The players could face a choice between siding with the NCPD and the news story. Or protecting the Vorn’s after they reveal where the Eddies went.

Option 3 – You’re the Sheriffs!

When the pay is this good, even edgerunners can be the good guys…right? The Sheriffs are both elite and secretive. In truth, the Sheriffs are any half cooked team of edgerunners that strike the balance between getting the job done, and plausible deniability for the NCPD. A necessary evil. Mendez gets in touch via your local fixer, the jobs simple. Dead or Alive recover the Vorn’s. They paid 6th Street with a cut of the money they stole and have spent the last 10 years under their protection, heck now there are rumours they play an active part in the gang. Anyone fancy testing the second amendment?

Option 4

It ain’t always about you choomba…

The article isn’t directed at you and yours choom. Instead the advert is. Maybe a character in your group is linked to Blackwood Technologies. Perhaps they discover their biomonitor is Blackwood tech and capable of improvement but they need to get in touch with the company. Maybe it’s a tracker and bomb and users have been blown up when they are close to Blackwood’s competitors.

The possibilities are extensive. When your creating your scream sheets, don’t just think about the here and now. Give these companies reputations, affiliations, and start to create an impression in your players minds. Think about long term characters and mention them like Mendez here, or interviewed as the players approach a potential encounter to show their motivations and personalities. Later in the campaign, this kind of world building creates great buy in, especially when the Corp is your creation and all the info your players get can be controlled for the end goal.

Until next time chooms, remember to tell your mainline you love them. Night City’s a crazy place…

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The 6 must-have Cyberpunk 2020 sourcebooks – Part 1 [featuring GM Rob Mulligan!]

What’s up, Night City choomers and doomers? It’s your favorite primitive screwhead, Dead Language, and I’ve got a fun one for all of you today, especially for those of you noobs just getting into Cyberpunk, and longtime fans looking for a bit of a blast to the past.

If you are new to the CP tabletop game, you’ve probably quickly noticed that there are a TON of Sourcebooks to indulge in, especially from the CP 2020 era. When I first got into the game, it felt a little intimidating trying to figure out where to start. Fortunately, there are a lot of dope resources online and YouTube creators that have made videos to help you navigate the new terrain.

While this is not a complete and thorough guide on sourcebooks, I would like to impart one key point to new players who are feeling a bit skeptical on where to begin, and even some seasoned players who may have forgotten these concepts: The Cyberpunk 2020 books still, and will always, matter.

Continue reading “The 6 must-have Cyberpunk 2020 sourcebooks – Part 1 [featuring GM Rob Mulligan!]”

Los Angeles Cyberpunk

Marcus Pregent made a sourcebook of Los Angeles to use for Cyberpunk Red! Download it for free below and use it in your game! Feel free to share it with friends and help the community grow!
We love Cyberpunk and the more we can spread the lore and options, the more fun we have! It helps open our gameplay to expanding the possibilities! -Thanks Choom!

The Ravengers & Holo Men: Revisiting Stephen Billias’ Cyberpunk 2020 novels nearly 30 years later

To say that I am obsessed with Cyberpunk would be an understatement.

Since my first play through of 2077, I have been ravenously seeking out any type of memorabilia and media related to the franchise. My obsession has sent me to bizarre corners of the internet, in search of the most obscure, rare, and hard-to-find items, such as Rache Bartmoss’ Guide to the Net. At its core, my obsession is really about a love for the lore that makes up Mike Pondsmith’s Cyberpunk world.

So, after reading the 2077 novel No Coincidence, I was hungry for more. At that point, I had believed I was aware of every CP book or sourcebook ever made, but in some strange twist of fate, I ended up stumbling upon Holo Men, a novel licensed by R. Talsorian Games (RTG) that takes place in the Cyberpunk 2020 universe, and its counterpart, The Ravengers.

It was like Christmas in July, and I had to have them.

Continue reading “The Ravengers & Holo Men: Revisiting Stephen Billias’ Cyberpunk 2020 novels nearly 30 years later”